Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Assigned to a black ops mission. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
23 |
Nearly killed. |
3 |
23 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Display heroism in battle, saving the whole ship. |
3 |
27 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Vessel participates in a notable military engagement. |
5 |
31 |
Voluntarily left Engineer/Gunner |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Irma Monaghan's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Imperial trade restrictions force Irma Monaghan out of business. |
7 |
38 |
Became a Rogue (Enforcer). |
7 |
41 |
A police detective or rival criminal forces Irma Monaghan to flee and vows to hunt Irma Monaghan down. Gain an Enemy. |
8 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
43 |
Irma Monaghan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Noble (Diplomat) with the new title Intern. |
9 |
47 |
Become deeply involved in politics on Irma Monaghan's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
9 |
47 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |