Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
A good deal ensures Isobel Rand is living the high life for a few years. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Corporate (Citizen). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
40 |
Voluntarily left Scavenger |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Given specialist training in vehicles. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |