Rookie Jannie Finnerty  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 50 F 10 (1) 7 (0) 7 (0) 10 (1) 7 (0) 3 (-1)A77A73
Masochistic, Vicious
 
Skills
Animals 0
Athletics 0
Drive 0
Flyer 0
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Pilot (Small Craft) 1
Profession (Hostile Environment/High-G) 1
Recon 0
Science (Social Sciences/Philosophy) 1
Steward 2
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Merchant Merchant Marine 4th Officer22
Citizen Colonist Settler34
Agent Law Enforcement Rookie01
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Scarred. Fully recovered. Owe 2,500 for medical bills.
2 21 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 25 Continued as Merchant (Merchant Marine).
3 29 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 29 Voluntarily left Merchant Marine
4 29 Became a Citizen (Colonist).
4 33 Political upheaval strikes Jannie Finnerty's homeworld, and Jannie Finnerty is caught up in the revolution.
4 33 Promoted to Citizen (Colonist) rank 1.
5 33 Continued as Citizen (Colonist).
5 37 Jannie Finnerty rise to a position of power in Jannie Finnerty's colony or corporation.
5 37 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
6 37 Continued as Citizen (Colonist).
6 38 Jannie Finnerty learn something Jannie Finnerty should not have – a corporate secret, a political scandal – which Jannie Finnerty can profit from illegally.
6 41 Promoted to Citizen (Colonist) rank 3.
7 41 Continued as Citizen (Colonist).
7 45 Hard times caused by a lack of interstellar trade costs Jannie Finnerty Jannie Finnerty's job.
8 45 Failed to qualify for Physician (Scholar).
8 45 Submitted to the draft.
8 45 Became a Agent (Law Enforcement) with the new title Rookie.
8 48 Jannie Finnerty's work ends up coming home with Jannie Finnerty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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