Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine). |
2 |
22 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Embroiled in legal trouble. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Jewel Curtis's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
37 |
Works is especially well received and popular, making Jewel Curtis a minor celebrity |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
41 |
Refused to criticise a questionable political leader on Jewel Curtis's homeworld. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Switched to Merchant (Free Trader). |
8 |
47 |
A sudden war destroys Jewel Curtis's trade routes and contacts, forcing Jewel Curtis to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |