Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Jewel Sapping's work ends up coming home with Jewel Sapping, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Jewel Sapping's Contacts or Allies betrays Jewel Sapping, ending Jewel Sapping's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Became a Army (Army Support) with the new title Private. |
4 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Commissioned in Army (Army Support) with the new title Lieutenant. |
4 |
28 |
Promoted to Army (Army Support) officer rank 2 with the new title Captain. |
5 |
28 |
Continued as Army (Army Support). |
5 |
31 |
Surrounded and outnumbered by the enemy, Jewel Sapping hold out until relief arrives. |
6 |
32 |
Continued as Army (Army Support). |
6 |
36 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
36 |
Gain rebels as Enemy |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
39 |
Encounter a Psionic institute. |
7 |
39 |
Tested for psionic powers |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
41 |
Find valuable salvage. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
46 |
Encounter a Psionic institute. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 3. |