Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Joe Murphy's ship is damaged, and Joe Murphy have to hitch-hike Joe Murphy's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 1 Contacts. Gain 3 Enemies. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Joe Murphy do not know what happened to Joe Murphy. There is a gap in Joe Murphy's memory. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Became a Merchant (Free Trader). |
6 |
35 |
Imperial trade restrictions force Joe Murphy out of business. |
7 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
7 |
37 |
A crime lord considers Joe Murphy his protégé. |
8 |
39 |
Continued as Rogue (Pirate). |
8 |
43 |
Involved in a gambling ring. |
8 |
43 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
9 |
43 |
Continued as Rogue (Pirate). |
9 |
47 |
Crime pays off. Gain victim as Enemy. |
9 |
47 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |