Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
John Griffin's work ends up coming home with John Griffin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
John Griffin's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Failed to qualify for Free Trader (Merchant). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
32 |
Advanced training in a specialist field |
4 |
32 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
5 |
32 |
Continued as Marine (Marine Support). |
5 |
35 |
Good fortune |
5 |
36 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
6 |
36 |
Continued as Marine (Marine Support). |
6 |
40 |
Assigned to a black ops mission. |
6 |
40 |
Promoted to Marine (Marine Support) officer rank 3 with the new title Force Commander. |
7 |
40 |
Continued as Marine (Marine Support). |
7 |
43 |
Trapped behind enemy lines. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Opponents of John Griffin's belief system ambush John Griffin. |
8 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
Suffer from a life-threatening illness. |