John Jemmy  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 50 F 7 (0) 5 (-1) 8 (0) 8 (0) 8 (0) 3 (-1)758883
Frown lines, Likes people, Unworried
 
Skills
Advocate 1
Athletics 0
Carouse 0
Drive 0
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Medic 0
Profession (Spacer/Crewmember) 1
Profession (Worker/Religion) 2
Recon 1
Science (Social Sciences/Belief) 2
Stealth 0
Streetwise 2
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Believer Mainstream Believer Initiate14
Drifter Wanderer 23
 
Name Type Affinity Enmity Power Influence Species
Amanda Gardiner Enemy 0 3 2 2 Kedepu (F/33)
Jewell Welch Ally 2 0 1 1 Ne Kraeda ren Kelva (M/25)
Jewell Welch gains in power.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 A mission goes wrong; John Jemmy and several others are captured and mistreated by the enemy. Gain John Jemmy's jailer as an Enemy.
2 21 Became a Believer (Mainstream Believer) with the new title Lay Person.
2 24 A new romantic starts. Gain an Ally.
3 25 Continued as Believer (Mainstream Believer).
3 29 John Jemmy retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 29 Continued as Believer (Mainstream Believer).
4 32 A notable academic consults with John Jemmy about a publication or documentary he is working on. Gain a Contact in academia.
5 33 Continued as Believer (Mainstream Believer).
5 35 John Jemmy accepted an offer of inducements to betray John Jemmy's faith. Gain 240,000 in cash.
5 37 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
6 37 Failed to qualify for Courier (Scout).
6 37 Became a Drifter (Wanderer).
6 39 Attacked by enemies and injured.
6 39 Severely injured. Fully recovered. Owe 6,250 for medical bills.
6 39 Gain Enemy if John Jemmy don't already have one.
6 41 Promoted to Drifter (Wanderer) rank 1.
7 41 Continued as Drifter (Wanderer).
7 44 Find valuable salvage.
7 45 Promoted to Drifter (Wanderer) rank 2.
8 45 Continued as Drifter (Wanderer).
8 49 Attacked by enemies that John Jemmy easily defeat.
8 49 Gain Enemy if John Jemmy don't already have one.
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