Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
A mission goes wrong; John Jemmy and several others are captured and mistreated by the enemy. Gain John Jemmy's jailer as an Enemy. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
29 |
John Jemmy retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
29 |
Continued as Believer (Mainstream Believer). |
4 |
32 |
A notable academic consults with John Jemmy about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
33 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
John Jemmy accepted an offer of inducements to betray John Jemmy's faith. Gain 240,000 in cash. |
5 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
37 |
Failed to qualify for Courier (Scout). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
6 |
39 |
Gain Enemy if John Jemmy don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Attacked by enemies that John Jemmy easily defeat. |
8 |
49 |
Gain Enemy if John Jemmy don't already have one. |