Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Betrayed by a friend. One of Judith Sim's Contacts or Allies betrays Judith Sim, ending Judith Sim's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Judith Sim's work ends up coming home with Judith Sim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Scarred. Owe 2,500 for medical bills. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
42 |
Suffer from a life-threatening illness. |
7 |
42 |
Became a Merchant (Broker). |
7 |
46 |
Make an unexpected connection outside Judith Sim's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
Gained a contact. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |