Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
A revolution, attack or other unusual event throws Juliet Carrington's life into chaos, forcing Juliet Carrington to leave the planet. |
2 |
21 |
Failed to qualify for Courier (Scout). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Merchant (Broker). |
3 |
27 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
32 |
Juliet Carrington's business or ship thrives. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Juliet Carrington's normal circles. Gain a Contact. |
6 |
36 |
Voluntarily left Broker |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Failed to qualify for Broker (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Make an unexpected connection outside Juliet Carrington's normal circles. Gain a Contact. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Voluntarily left Merchant Marine |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Juliet Carrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |