Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
25 |
Kathleen Day is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
28 |
Kathleen Day went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Betrayed by a friend. One of Kathleen Day's Contacts or Allies betrays Kathleen Day, ending Kathleen Day's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Voluntarily left Corporate Agent |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Opponents of Kathleen Day's belief system ambush Kathleen Day. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Attacked by enemies that Kathleen Day easily defeat. |
8 |
48 |
Gain Enemy if Kathleen Day don't already have one. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |