Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Refuse to abuse Katrina Rand's position for profit. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Nearly killed. Fully recovered. |
6 |
35 |
Failed to qualify for Intelligence (Agent). |
6 |
35 |
Became a Drifter (Wanderer). |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Voluntarily left Wanderer |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Risk Katrina Rand's fortune on a possibility lucrative deal and win. |