Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Political upheaval strikes Kay Hotty's homeworld, and Kay Hotty is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Kay Hotty is rewarded for Kay Hotty's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Good fortune |
5 |
32 |
Continued as Drifter (Barbarian). |
5 |
33 |
Spend time with an alien race. Gain a contact. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Drafted into Surveyor |
7 |
40 |
Became a Scout (Surveyor). |
7 |
44 |
Kay Hotty's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kay Hotty fail to help. Gain an Enemy. |
7 |
44 |
Severely injured. Owe 2,500 for medical bills. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
46 |
Psychologically damaged by Kay Hotty's time in the scouts. |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
49 |
Betrayed by a friend. One of Kay Hotty's Contacts or Allies betrays Kay Hotty, ending Kay Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |