Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Lelia Willis's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Lelia Willis's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
28 |
When dealing with an alien race, Lelia Willis have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Lelia Willis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lelia Willis fail to help. Gain an Enemy. |
4 |
32 |
Lelia Willis inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Voluntarily left Surveyor |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A good deal ensures Lelia Willis is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Became a Agent (Intelligence). |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
42 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
44 |
Involved in a feud with a rival criminal organization. |
7 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
47 |
Established a network of contacts. Gain 3 contacts. |
8 |
50 |
Promoted to Agent (Intelligence) rank 3. |