Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Lella Norman's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Psychologically damaged by Lella Norman's time in the scouts. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Opponents of Lella Norman's belief system ambush Lella Norman. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Lella Norman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Lella Norman do not know what happened to Lella Norman. There is a gap in Lella Norman's memory. |
8 |
41 |
Failed to qualify for Journalist (Entertainer). |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Lella Norman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Became a Merchant (Broker). |
9 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
Lella Norman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |