Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Accepted a deal with criminal or other figure under investigation. |
2 |
21 |
Became a Drifter (Barbarian). |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
Attacked by enemies that Lennie Risewell easily defeat. |
3 |
29 |
Gain Enemy if Lennie Risewell don't already have one. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Encounter a Psionic institute. |
4 |
30 |
Tested for psionic powers |
5 |
33 |
Voluntarily left Barbarian |
5 |
33 |
Became a Scout (Explorer). |
5 |
36 |
Serve as the courier for an important message from the Imperium. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
39 |
When dealing with an alien race, Lennie Risewell botch an opportunity to gather extra intelligence about them. |
6 |
39 |
Lennie Risewell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
47 |
Study Profession (Spacer/Belter) as a hobby. |
8 |
49 |
Graduated with honors. |