Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Leola Sims's work ends up coming home with Leola Sims, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Merchant (Broker). |
5 |
35 |
A sudden war destroys Leola Sims's trade routes and contacts, forcing Leola Sims to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Became a Scout (Explorer). |
6 |
36 |
Psychologically damaged by Leola Sims's time in the scouts. |
7 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Opponents of Leola Sims's belief system ambush Leola Sims. |
7 |
39 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
40 |
Offered job by a patron. Now owe him a favor. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Leola Sims is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |