Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Lesa Curtis join a gambling circle on board. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Lesa Curtis foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
During a battle, defeat or victory depends on Lesa Curtis's actions. The ship suffers severe damage and Lesa Curtis is blamed for the disaster. Lesa Curtis is court - martialled and discharged. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
29 |
Spent the college years partying. |
4 |
31 |
Dropped out of the merchant academy. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Abuse Lesa Curtis's position for profit. |
5 |
35 |
Attempt at commissioned failed. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Entertainer (Journalist). |
6 |
37 |
Criticised a questionable political leader on Lesa Curtis's homeworld, causing his downfall. Gain an Enemy |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
39 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
39 |
Voluntarily left Journalist |
7 |
39 |
Became a Scout (Courier). |
7 |
42 |
Lesa Curtis's ship is damaged, and Lesa Curtis have to hitch-hike Lesa Curtis's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 5 Contacts. Gain 2 Enemies. |
8 |
42 |
Failed to qualify for Law Enforcement (Agent). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Became a Merchant (Free Trader). |
9 |
50 |
A good deal ensures Lesa Curtis is living the high life for a few years. |
9 |
50 |
Promoted to Merchant (Free Trader) rank 1. |