Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Leslie McNamara spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
2 |
23 |
A police detective or rival criminal forces Leslie McNamara to flee and vows to hunt Leslie McNamara down. Gain an Enemy. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Unit is slaughtered in a disastrous battle, for which Leslie McNamara blame Leslie McNamara's commander. Gain commander as Enemy. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
29 |
Find valuable salvage. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Leslie McNamara easily defeat. |
5 |
35 |
Gain Enemy if Leslie McNamara don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attacked by enemies that Leslie McNamara easily defeat. |
7 |
41 |
Gain Enemy if Leslie McNamara don't already have one. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
45 |
Contact with Government. |
9 |
48 |
Forced to muster out. |