Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Lessie Morris's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lessie Morris fail to help. Gain an Enemy. |
1 |
22 |
Psychologically damaged by Lessie Morris's time in the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Lessie Morris's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lessie Morris fail to help. Gain an Enemy. |
2 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
28 |
Made lifelong friends. Gain 2 Allies. |
4 |
31 |
Graduated. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Lessie Morris's normal circles. Gain a Contact. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
45 |
Attacked by enemies that Lessie Morris easily defeat. |
8 |
45 |
Gain Enemy if Lessie Morris don't already have one. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |