Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Agent (Intelligence). |
2 |
26 |
Lucretia Mahon's work ends up coming home with Lucretia Mahon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Lucretia Mahon accepted an offer of inducements to betray Lucretia Mahon's faith. Gain 250,000 in cash. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
38 |
Betrayed by a friend. One of Lucretia Mahon's Contacts or Allies betrays Lucretia Mahon, ending Lucretia Mahon's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
A series of bad deals and decisions force Lucretia Mahon into bankruptcy. Lucretia Mahon salvages what Lucretia Mahon can. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
47 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |