Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
20 |
Ludie Hoffman spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
25 |
Involved in a gambling ring. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
27 |
Betrayed by a friend. One of Ludie Hoffman's Contacts or Allies betrays Ludie Hoffman, ending Ludie Hoffman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Risk Ludie Hoffman's fortune on a possibility lucrative deal and win. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Make an unexpected connection outside Ludie Hoffman's normal circles. Gain a Contact. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
43 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |