Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Victim of a crime |
1 |
22 |
Graduated. Gain an rival who is upset that Lydia Duncan left the community. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Lydia Duncan easily defeat. |
2 |
25 |
Gain Enemy if Lydia Duncan don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Lydia Duncan do not know what happened to Lydia Duncan. There is a gap in Lydia Duncan's memory. |
4 |
28 |
Became a Scout (Courier). |
4 |
29 |
When dealing with an alien race, Lydia Duncan botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Lydia Duncan's ship is damaged, and Lydia Duncan have to hitch-hike Lydia Duncan's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Lydia Duncan botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Psychologically damaged by Lydia Duncan's time in the scouts. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Lydia Duncan survey an alien world. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
44 |
Lydia Duncan's business expands, Lydia Duncan's corporation grows, or the colony thrives. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
48 |
Political upheaval strikes Lydia Duncan's homeworld, and Lydia Duncan is caught up in the revolution. |
8 |
48 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |