Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Betrayed by a friend. One of Lydia Edwards's Contacts or Allies betrays Lydia Edwards, ending Lydia Edwards's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Amnesia. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Risk Lydia Edwards's fortune on a possibility lucrative deal and win. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Became a Scholar (Physician). |
6 |
36 |
Entangled in a bureaucratic or legal morass that distracts Lydia Edwards from Lydia Edwards's work. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Scholar (Physician) rank 1. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
Moved to a new world. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |