Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
23 |
Drafted into Merchant Marine |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Madaline Sim's trade routes and contacts, forcing Madaline Sim to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
39 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
48 |
Offered job by a patron. Now owe him a favor. |