Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Returned to Entertainer (Performer). |
3 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Madeline Abberton far from home. |
4 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Army (Cavalry) with the new title Private. |
4 |
26 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
5 |
26 |
Failed to qualify for Surveyor (Scout). |
5 |
26 |
Became a Drifter (Scavenger). |
5 |
29 |
Moved to a new world. |
5 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
30 |
Continued as Drifter (Scavenger). |
6 |
34 |
Madeline Abberton do not know what happened to Madeline Abberton. There is a gap in Madeline Abberton's memory. |
7 |
34 |
Failed to qualify for Surveyor (Scout). |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
38 |
Drafted into Courier |
8 |
38 |
Became a Scout (Courier). |
8 |
39 |
Psychologically damaged by Madeline Abberton's time in the scouts. |
9 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
43 |
Become leader in social movement. |
9 |
43 |
Gain an Ally and an Enemy. |
9 |
43 |
Graduated. |
10 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
44 |
Make an unexpected connection outside Madeline Abberton's normal circles. Gain a Contact. |
10 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |