Crewman Mae Carrington  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 50 F 8 (0) 6 (0) 1 (-2) 9 (1) 10 (1) 11 (1)8619AB
Tactless
 
Skills
Art (Performing/Instrument) 1
Athletics 0
Carouse 0
Drive (Wheel) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language 0
Leadership 1
Melee (Fencing) 1
Persuade 0
Profession (Sports/Golf) 2
Recon 2
Science (Physical Sciences) 0
Stealth 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Lance Corporal11
Army Infantry Lance Corporal11
Believer Missionary/Humanitarian Project Worker12
Drifter Barbarian 01
Merchant Merchant Marine Crewman02
 
EducationGraduated
University Honors
 
Name Type Affinity Enmity Power Influence Species
Henrietta Armstrong Rival 1 1 1 0 Sydite (F/47)
Flo Foster Ally 2 1 0 6 Humaniti (F/20)
Flo Foster is missing under suspicious circumstances.
An incident occured.
Flo Foster has had an unexpected run of good fortune lately.
Lilian Torres Rival 0 1 0 2 Tapazmal (F/52)
Relationship soured.
Zoe Remmington Rival 1 2 4 3 Azhanti (F/76)
 
Term Age History
1 18 Entered University.
1 19 War breaks out, triggering a mandatory draft.
1 19 Used social standing to avoid the draft.
1 22 Graduated with honors.
2 22 Became a Army (Army Support) with the new title Private.
2 22 Attempt at commissioned failed.
2 24 Assigned to an urbanised planet torn by war.
2 26 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
3 26 Attempted to change assignments.
3 26 Switched to Army (Infantry) with previous rank.
3 29 Mae Carrington is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 32 A notable academic consults with Mae Carrington about a publication or documentary he is working on. Gain a Contact in academia.
4 33 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 33 Continued as Believer (Missionary/Humanitarian).
5 37 Mae Carrington secretly provide religious rites for a dying leader or noble, although they do not share Mae Carrington's faith. Gain an Ally in the family and a Rival who disagrees with Mae Carrington's choice.
6 37 Voluntarily left Missionary/Humanitarian
6 37 Failed to qualify for Worker (Citizen).
6 37 Became a Drifter (Barbarian).
6 41 Mae Carrington do not know what happened to Mae Carrington. There is a gap in Mae Carrington's memory.
7 41 Failed to qualify for Explorer (Scout).
7 41 Submitted to the draft.
7 41 Became a Merchant (Merchant Marine) with the new title Crewman.
7 45 A romantic relationship ends badly. Gain a Rival or Enemy.
8 45 Continued as Merchant (Merchant Marine).
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