Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Scarred. Fully recovered. |
4 |
26 |
Became a Agent (Intelligence). |
4 |
29 |
Given specialist training in vehicles. |
4 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
30 |
Continued as Agent (Intelligence). |
5 |
32 |
Gained a contact. |
6 |
34 |
Continued as Agent (Intelligence). |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
Betrayed by a friend. One of Mae Casey's Contacts or Allies betrays Mae Casey, ending Mae Casey's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
43 |
Moved to a new world. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |