Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated. Gain an rival who is upset that Malinda Fleming left the community. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Abuse Malinda Fleming's position for profit. |
4 |
32 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
32 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
32 |
Continued as Navy (Flight). |
5 |
35 |
Malinda Fleming is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
36 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
6 |
36 |
Continued as Navy (Flight). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
40 |
Continued as Navy (Flight). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
46 |
Nearly killed. Owe 25,000 for medical bills. |
9 |
46 |
Failed to qualify for Law Enforcement (Agent). |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
49 |
Malinda Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |