Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Army (Cavalry) with the new title Private. |
2 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
31 |
Continued as Army (Cavalry). |
3 |
35 |
Assigned to a planet with a hostile or wild environment. |
4 |
35 |
Voluntarily left Cavalry |
4 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
39 |
Manda Martinez refuse to secretly provide religious rites for a dying leader or noble, because they do not share Manda Martinez's faith. |
5 |
39 |
Continued as Believer (Missionary/Humanitarian). |
5 |
40 |
Gained a contact. |
6 |
43 |
Continued as Believer (Missionary/Humanitarian). |
6 |
44 |
Manda Martinez have been following false teachings! |
7 |
44 |
Became a Drifter (Scavenger). |
7 |
48 |
Betrayed by a friend. One of Manda Martinez's Contacts or Allies betrays Manda Martinez, ending Manda Martinez's career. That Contact or Ally becomes a Rival or Enemy. |