Margaret Saxon  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 50 F 6 (0) 10 (1) 1 (-2) 6 (0) 12 (2) 2 (-2)6A16C2
Sun-kissed skin, Religious
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Carouse 0
Deception 2
Drive (Hovercraft) 1
Flyer (Grav) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 1
Medic 0
Melee (Unarmed) 1
Pilot (Small Craft) 1
Recon 0
Science (Space Sciences) 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent24
Scout Surveyor 01
Citizen Worker 01
Rogue Enforcer 01
Prisoner Inmate 01
 
Name Type Affinity Enmity Power Influence Species
Clare Hernandez Enemy 0 4 1 0 Dynchia (M/76)
Clare Hernandez is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Good fortune
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 23 An investigation takes on a dangerous turn.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 27 Given specialist training in vehicles.
4 30 Continued as Agent (Intelligence).
4 33 Life ruined by a criminal gang. Gain the gang as an Enemy
5 33 Became a Scout (Surveyor).
5 37 Margaret Saxon have no idea what happened to Margaret Saxon – they found Margaret Saxon's ship drifting on the fringes of friendly space.
6 37 Became a Citizen (Worker).
6 40 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7 40 Became a Rogue (Enforcer).
7 43 Arrested
8 43 Became a Prisoner (Inmate).
8 45 Parole hearing.
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