Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Maria Cunningham's ship is damaged, and Maria Cunningham have to hitch-hike Maria Cunningham's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
33 |
Became a Prisoner (Fixer). |
5 |
37 |
Make friends with another inmate; gain them as a Contact. |
5 |
37 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
37 |
Continued as Prisoner (Fixer). |
6 |
38 |
A riot engulfs the prison. |
6 |
38 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
41 |
Promoted to Prisoner (Fixer) rank 2. |
7 |
41 |
Switched to Prisoner (Thug) with previous rank. |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Continued as Prisoner (Thug). |
8 |
48 |
Scarred. |