Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
21 |
Fled from the draft. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
Amnesia. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
33 |
Betrayed by a friend. One of Mary Murray's Contacts or Allies betrays Mary Murray, ending Mary Murray's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
33 |
Became a Scout (Courier). |
4 |
34 |
Moved to a new world. |
4 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
37 |
Voluntarily left Courier |
5 |
37 |
Switched to Drifter (Wanderer). |
5 |
39 |
Gained a contact. |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
42 |
Suffer from a life-threatening illness. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
43 |
Vessel participates in a diplomatic mission. |
7 |
43 |
Gain a contact. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
48 |
Lost eye or limb. |