Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Performer (Entertainer). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Mathilde Freeman easily defeat. |
3 |
27 |
Gain Enemy if Mathilde Freeman don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Survived a risky adventure but gained nothing. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Mathilde Freeman do not know what happened to Mathilde Freeman. There is a gap in Mathilde Freeman's memory. |
6 |
36 |
Became a Merchant (Broker). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Smuggle illegal items onto a planet. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Gained a contact. |
8 |
48 |
Forced to muster out. |