Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
A revolution, attack or other unusual event throws Matie Pabst's life into chaos, forcing Matie Pabst to leave the planet. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Scholar (Scientist). |
3 |
29 |
Assigned to work on a secret project for a patron or organisation. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
32 |
Matie Pabst's work is sabotaged by unknown parties. Matie Pabst may salvage what Matie Pabst can and give up. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
34 |
Matie Pabst do not know what happened to Matie Pabst. There is a gap in Matie Pabst's memory. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Matie Pabst accepted an offer of inducements to betray Matie Pabst's faith. Gain 440,000 in cash. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Returned to Drifter (Barbarian). |
7 |
41 |
Gained a contact. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Matie Pabst's Contacts or Allies betrays Matie Pabst, ending Matie Pabst's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
47 |
Made lifelong friends. Gain 2 Allies. |
9 |
49 |
Graduated with honors. |