Maxie Richey  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ayansh'i 50 F 10 (1) 1 (-2) 4 (-1) 3 (-1) 8 (0) 7 (0)8 (0)A14387
Slow Paced, Dazzling, Shiftless
 
Skills
Art (Performing) 0
Athletics 0
Awareness 0
Clairvoyance 0
Deception 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Slug) 1
Melee 0
Persuade 2
Pilot (Spacecraft) 1
Profession (Hostile Environment/Low-G) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Psion Adept Initiate25
Citizen Colonist 11
 
Name Type Affinity Enmity Power Influence Species
Arlie Paul Contact 1 1 3 6 Ayansh'i (F/80)
Arlie Paul belongs to an unusual cultural or religious group.
 
Term Age History
1 18 Failed to qualify for Corporate (Citizen).
1 18 Became a Drifter (Wanderer).
2 22 Continued as Drifter (Wanderer).
2 23 Encounter a Psionic institute.
2 23 Tested for psionic powers
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Became a Psion (Adept).
3 29 Psionic strength increases.
4 30 Continued as Psion (Adept).
4 34 Gain a contact outside of normal circles.
5 34 Continued as Psion (Adept).
5 36 Use powers for personal gain.
5 38 Promoted to Psion (Adept) rank 1 with the new title Initiate.
6 38 Continued as Psion (Adept).
6 41 Advanced training in a specialist field.
6 42 Promoted to Psion (Adept) rank 2.
7 42 Continued as Psion (Adept).
7 45 Psionic abilities make Maxie Richey uncomfortable to be around. One contact or ally becomes a rival.
7 46 Forced to muster out.
8 46 Became a Citizen (Colonist).
8 48 Advanced training in a specialist field.
8 50 Promoted to Citizen (Colonist) rank 1.
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