Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in May Sutton's scout ship. |
3 |
28 |
Continued as Scout (Courier). |
3 |
30 |
May Sutton survey an alien world. |
4 |
32 |
Voluntarily left Courier |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
34 |
Attempted a risky adventure and was injured. |
4 |
34 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
40 |
Attacked by enemies that May Sutton easily defeat. |
5 |
40 |
Gain Enemy if May Sutton don't already have one. |
6 |
40 |
Continued as Drifter (Barbarian). |
6 |
42 |
Attacked by enemies that May Sutton easily defeat. |
6 |
42 |
Gain Enemy if May Sutton don't already have one. |
7 |
44 |
Continued as Drifter (Barbarian). |
7 |
45 |
Attacked by enemies that May Sutton easily defeat. |
7 |
45 |
Gain Enemy if May Sutton don't already have one. |
7 |
48 |
Forced to muster out. |
8 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
48 |
Retired at age 48. |