Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Fled from the draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Maybell Watson's Contacts or Allies betrays Maybell Watson, ending Maybell Watson's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
30 |
Offered job by a patron. Now owe him a favor. |
5 |
32 |
Became a Citizen (Worker). |
5 |
35 |
Nearly killed. Owe 12,500 for medical bills. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
37 |
Psychologically damaged by Maybell Watson's time in the scouts. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Make an unexpected connection outside Maybell Watson's normal circles. Gain a Contact. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
Make an unexpected connection outside Maybell Watson's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A sudden war destroys Maybell Watson's trade routes and contacts, forcing Maybell Watson to flee that region of space. |
9 |
48 |
Gain rebels as Enemy |