Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Offered job by a patron. Now owe him a favor. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Attacked by enemies and injured. |
3 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Gain Enemy if Meda McMillan don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Severely injured. Owe 10,000 for medical bills. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Meda McMillan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
34 |
Continued as Believer (Holy Warrior). |
6 |
38 |
Gained a contact. |
6 |
38 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
7 |
38 |
Continued as Believer (Holy Warrior). |
7 |
41 |
Meda McMillan faith is shaken. |
8 |
42 |
Voluntarily left Holy Warrior |
8 |
42 |
Failed to qualify for Worker (Citizen). |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
43 |
Betrayed by a friend. One of Meda McMillan's Contacts or Allies betrays Meda McMillan, ending Meda McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Meda McMillan secretly provide religious rites for a dying leader or noble, although they do not share Meda McMillan's faith. Gain an Ally in the family and a Rival who disagrees with Meda McMillan's choice. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |