Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
A new romantic starts. Gain an Ally. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
35 |
Encounter a Psionic institute. |
3 |
35 |
Tested for psionic powers |
3 |
35 |
Forced to continue current assignment. |
3 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
35 |
Continued as Drifter (Scavenger). |
4 |
39 |
Megan Jones run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
39 |
Failed to qualify for Scientist (Scholar). |
5 |
39 |
Submitted to the draft. |
5 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
43 |
Continued as Merchant (Merchant Marine). |
6 |
47 |
A sudden war destroys Megan Jones's trade routes and contacts, forcing Megan Jones to flee that region of space. |
6 |
47 |
Gain rebels as Enemy |