Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scholar (Physician). |
2 |
26 |
A rival researcher blackens Melissa Dunn's name or steals Melissa Dunn's research. Gain a Rival. |
3 |
29 |
Continued as Scholar (Physician). |
3 |
31 |
Entangled in a bureaucratic or legal morass that distracts Melissa Dunn from Melissa Dunn's work. |
4 |
33 |
Continued as Scholar (Physician). |
4 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
37 |
Voluntarily left Physician |
5 |
37 |
Failed to qualify for Broker (Merchant). |
5 |
37 |
Submitted to the draft. |
5 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
39 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
39 |
Failed to qualify for Surveyor (Scout). |
6 |
39 |
Became a Drifter (Scavenger). |
6 |
41 |
Encounter a Psionic institute. |
6 |
41 |
Tested for psionic powers |
7 |
43 |
Continued as Drifter (Scavenger). |
7 |
44 |
Offered job by a patron. Now owe him a favor. |
7 |
47 |
Promoted to Drifter (Scavenger) rank 1. |