Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Good fortune |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayed by a friend. One of Melissa Romero's Contacts or Allies betrays Melissa Romero, ending Melissa Romero's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Failed to qualify for Thief (Rogue). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Flight) with the new title Crewman. |
6 |
39 |
During a battle, defeat or victory depends on Melissa Romero's actions. Melissa Romero actions lead to an honorabe discharge. |
7 |
39 |
Failed to qualify for Intelligence (Agent). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Find an Alien Artifact. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
9 |
46 |
Became a Merchant (Merchant Marine). |
9 |
47 |
A good deal ensures Melissa Romero is living the high life for a few years. |