Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Attempted a risky adventure and was injured. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
29 |
Amnesia. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
5 |
33 |
Became a Scholar (Field Researcher). |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
37 |
Voluntarily left Field Researcher |
6 |
37 |
Failed to qualify for Corporate (Citizen). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayed by a friend. One of Mertie Arnold's Contacts or Allies betrays Mertie Arnold, ending Mertie Arnold's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
43 |
Moved to a new world. |
9 |
46 |
Continued as Noble (Diplomat). |
9 |
49 |
Mertie Arnold reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Mertie Arnold sponge off Mertie Arnold's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
9 |
50 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |