Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Mertie Eade's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mertie Eade fail to help. Gain an Enemy. |
1 |
21 |
Psychologically damaged by Mertie Eade's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Mertie Eade's ship is damaged, and Mertie Eade have to hitch-hike Mertie Eade's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
24 |
Became a Citizen (Worker). |
3 |
25 |
Mertie Eade learn something Mertie Eade should not have – a corporate secret, a political scandal – which Mertie Eade can profit from illegally. |
3 |
25 |
Gain a criminal contact. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Find an Alien Artifact. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
41 |
Find valuable salvage. |
8 |
44 |
Continued as Drifter (Scavenger). |