Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Mertie McLachlan's work ends up coming home with Mertie McLachlan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Scholar (Scientist). |
5 |
34 |
Advanced training in a specialist field. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Mertie McLachlan secretly provide religious rites for a dying leader or noble, although they do not share Mertie McLachlan's faith. Gain an Ally in the family and a Rival who disagrees with Mertie McLachlan's choice. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Mertie McLachlan come into conflict with a splinter group Mertie McLachlan's own religion which maintains Mertie McLachlan's version is the wrong one. Gain 1 Rivals. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
47 |
Mertie McLachlan do not know what happened to Mertie McLachlan. There is a gap in Mertie McLachlan's memory. |