Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Metta Wade's ship is damaged, and Metta Wade have to hitch-hike Metta Wade's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
23 |
One of Metta Wade's pieces of art is stolen, and the investigation brings Metta Wade into the criminal underworld. |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Rogue (Thief). |
4 |
29 |
Involved in the planning of an impressive heist. |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Nearly killed. Owe 15,000 for medical bills. |
7 |
36 |
Returned to Entertainer (Performer). |
7 |
37 |
One of Metta Wade's pieces of art is stolen, and the investigation brings Metta Wade into the criminal underworld. |
7 |
40 |
Promoted to Entertainer (Performer) rank 2. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
41 |
Metta Wade is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
45 |
Offered job by a patron. Now owe him a favor. |
10 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
47 |
Moved to a new world. |
10 |
49 |
Graduated. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |