Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Millicent Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
25 |
Millicent Alexander's work ends up coming home with Millicent Alexander, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Scout (Explorer). |
3 |
29 |
When dealing with an alien race, Millicent Alexander have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
29 |
Continued as Scout (Explorer). |
4 |
33 |
Millicent Alexander spend a great deal of time on the fringes of Charted Space. |
4 |
33 |
Millicent Alexander's ship is damaged, and Millicent Alexander have to hitch-hike Millicent Alexander's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 6 Contacts. Gain 1 Enemies. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
36 |
Millicent Alexander spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Millicent Alexander inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Explorer). |
6 |
38 |
Perform an exemplary service for the scouts. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Surveyor (Scout). |
7 |
41 |
Continued as Scout (Explorer). |
7 |
45 |
Spend several years jumping from world to world in Millicent Alexander's scout ship. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Millicent Alexander secretly provide religious rites for a dying leader or noble, although they do not share Millicent Alexander's faith. Gain an Ally in the family and a Rival who disagrees with Millicent Alexander's choice. |