Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Millie Paterson's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
When dealing with an alien race, Millie Paterson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Psychologically damaged by Millie Paterson's time in the scouts. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Millie Paterson do not know what happened to Millie Paterson. There is a gap in Millie Paterson's memory. |
5 |
30 |
Became a Rogue (Thief). |
5 |
32 |
Crime pays off. Gain victim as Enemy. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Rogue (Thief) rank 1. |
6 |
34 |
Continued as Rogue (Thief). |
6 |
37 |
A police detective or rival criminal forces Millie Paterson to flee and vows to hunt Millie Paterson down. Gain an Enemy. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Returned to Scout (Courier). |
7 |
41 |
Millie Paterson's ship is damaged, and Millie Paterson have to hitch-hike Millie Paterson's way back across the stars to the nearest scout base. |
7 |
41 |
Gain 6 Contacts. Gain 2 Enemies. |
8 |
41 |
Failed to qualify for Colonist (Citizen). |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
42 |
Offered job by a patron. Now owe him a favor. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
45 |
Became a Agent (Intelligence). |
9 |
48 |
Advanced training in a specialist field. |
9 |
49 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |