Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Risk Minnie Cause's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A series of bad deals and decisions force Minnie Cause into bankruptcy. Minnie Cause salvages what Minnie Cause can. |
6 |
37 |
Became a Drifter (Scavenger). |
7 |
41 |
Voluntarily left Scavenger |
7 |
41 |
Became a Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Minnie Cause's life into chaos, forcing Minnie Cause to leave the planet. |
8 |
43 |
Became a Scholar (Scientist). |
8 |
46 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
47 |
Promoted to Scholar (Scientist) rank 1. |