Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Drafted into Merchant Marine |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Imperial trade restrictions force Mintie Grain out of business. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Advanced training in a specialist field. |
5 |
32 |
Voluntarily left Law Enforcement |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Mintie Grain come into conflict with a splinter group Mintie Grain's own religion which maintains Mintie Grain's version is the wrong one. Gain 3 Rivals. |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
38 |
Attempted a risky adventure and was sent to prison. |
7 |
39 |
Became a Prisoner (Thug). |
7 |
40 |
A guard takes a dislike to Mintie Grain. |
8 |
43 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
45 |
Disgraced. Word of Mintie Grain's criminal past reaches Mintie Grain's homeworld. |